Good sound effects help a game live.
I produce everything from 8-bit sound effects to custom recorded sounds.
A memorable game deserves memorable music.
I like to make the most of the dynamic nature of games with adaptive music systems.
An old-school turn-based rpg. Sound effects are all with a retro SNES flavour. [Sound effects]
Blasterfest is a VS blast-em-up. A release for steam is plannend, so stay tuned! [Music and sound effects]
Catch, bath and dry ducks before they eat your catch. All music and soundeffects made and recorded at the GGJ 2017. Winner of "best game overall" and "best audio" on-site. [Music and sound effects]
A full version of Flippin' Phones, the gamejam game we made at IGL14. We tried improving on all aspects that made the original fun! You can play it on pc an android! [Music and sound effects]
A training tool for ultrasounds. I've contributed music for videos and gameplay. The game is still in production. [Music]
GGJ 2016 - Competative dance-off, where players have to seduce birds by performing a mating dance. Winner of "best game overall" on-site. [Music and sound effects]
With a combination of Unity and 3Dception, I implemented and set up the digital audio enviroment. In the interactive VR video, viewers needed to look at certain areas at certain times, so the audio directs the player in the first part of the video. Below is a recording of the video. It isn’t interactive, but it should give you an idea of what is going on. [Audio design and implementation]
IGL 2015 - In this mobile multiplayer game, players have to distribute inheritance. It doesn't have a lot of sound, but it showcases my design skills. [Sound effects and design]
In this mobile game, players try to avoid blocks to surive as long as posible. It uses some adaptive music and features some silly soundeffects! [Music and sound effects]