Sound & Music for Games

Harm-Jan Wiechers



3xBlast is Harm-Jan Wiechers, an audio and music producer from Groningen, in the Netherlands.
I’ve helped out numerous developers with everything from simple soundeffect production to full audio design, production and implementation.


Good sound effects help a game live.
I produce everything from 8-bit sound effects to custom recorded sounds.


A memorable game deserves memorable music.
I like to make the most of the dynamic nature of games with adaptive music systems.




My Work

Below are some of my previous works. From jam games to shipped titles.


About me

I’m Harm-Jan Wiechers and I love making music and producing audio for games. The seeds for this love were planted a long ago when I would spend days playing Playstation 1 games like Spyro and Tony Hawk’s Pro Skater, or going through the large pile of demo disc my uncle brought over. I then got to expand my love for games with my interest in music and sound when I started taking guitar lessons; classical at first but that switched over to electric soon. It didn’t dawn on me that I could be doing something professionally with either of these hobbies until I found out about the Hanze University of Applied Science and their 4-year game design and development course. During this time I got to learn about game design and serious game design in a professional setting, but I also noticed a huge lack of audio-focused theory and lessons at the school. I took it upon myself to learn as much as I could about that by focusing on audio design and production each time a new project started. I taught myself to produce music and sound effects with FL studio, record voiceovers, and implement them in Unity. This was all through trial and error and a whole lot of YouTube tutorials and Gamasutra articles. At the end of the 3rd year of college, I decided I wanted to start my own company, and at the end of the 4th  year, I released my first game with two college friends: Super Flippin’ Phones. I then continued to do freelance audio work, creating music and sound effects for multiple different projects ranging from VR training simulations for the wind energy sector to small mobile titles.

After a couple of years of doing freelance work, I started to notice my skills in sound design weren’t progressing as quickly as they used to, and I felt it was time for a new challenge! I started applying to big studios, with the hope that being able to work with other sound designers on big projects would further my skills as a sound designer, and give me experience with working on large projects that target multiple platforms. I got hired as a Junior Sound Designer at TT games in late 2019 and got promoted to Sound Designer in 2020.

Some of my favorite games are:

  • Getting Over It with Bennett Foddy
  • Dark Souls
  • OSU!
  • Tony Hawk's Pro Skater 3
  • SSX3

Articles and blogs

Here, you can read some of my blogs and articles about game development and audio.


Send me a message

Feel free to contact me for more information.
I respond to all messages within 2 days.