Sound & Music for Games

Harm-Jan Wiechers


Sound Design



My Work

Below are some of my previous works. From jam games to shipped titles.


About me

I’m Harm-Jan Wiechers and I love making music and producing audio for games. The seeds for this love were planted a long ago when I would spend days playing Playstation 1 games like Spyro and Tony Hawk’s Pro Skater, or going through the large pile of demo disc my uncle brought over. I then got to expand my love for games with my interest in music and sound when I started taking guitar lessons; classical at first but that switched over to electric soon. It didn’t dawn on me that I could be doing something professionally with either of these hobbies until I found out about the Hanze University of Applied Science and their 4-year game design and development course. During this time I got to learn about game design and serious game design in a professional setting, but I also noticed a huge lack of audio-focused theory and lessons at the school. I took it upon myself to learn as much as I could about that by focusing on audio design and production each time a new project started. I taught myself to produce music and sound effects with FL studio, record voiceovers, and implement them in Unity. This was all through trial and error and a whole lot of YouTube tutorials and Gamasutra articles. At the end of the 3rd year of college, I decided I wanted to start my own company, and at the end of the 4th  year, I released my first game with two college friends: Super Flippin’ Phones. I then continued to do freelance audio work, creating music and sound effects for multiple different projects ranging from VR training simulations for the wind energy sector to small mobile titles.

After a couple of years of doing freelance work, I started to notice my skills in sound design weren’t progressing as quickly as they used to, and I felt it was time for a new challenge! I started applying to big studios, with the hope that being able to work with other sound designers on big projects would further my skills as a sound designer, and give me experience with working on large projects that target multiple platforms. I got hired as a Junior Sound Designer at TT games in late 2019 and got promoted to Sound Designer in 2020. After finishing work on Lego Star Wars: The Skywalker Saga and having spend nearly 3 years at TT games, I wanted a new challenge, and applied for a position at outsourcing studio Pitstop Productions, where I currently work. Here, I work on multiple games in different capacities, ranging from support on indie games to hands-on for AAA games. Besides the regular sound design duties, here I am also supporting junior sound designers by providing feedback on their work and helping them figure out everything that comes with working on games.

Some of my favorite games are:

  • Elden Ring
  • Tony Hawk's Pro Skater 3
  • SSX3
  • Trackmania
  • Hatsune Miku: Project DIVA

Articles and blogs

Here, you can read some of my blogs and articles about game development and audio.


Send me an e-mail!